![]() ![]() The invading Garmoniyans have complete control of the city. Their unmanned drones dart around and are always watching. Your opponents are all super soldiers with exo suits. Desperation is your constant companion, licking at your heels with the clank of towering wanzer mechs just out of view, ready to pound you into a grease stain. You aren’t the epic hero turning the tide, but instead just trying to survive. As three survivors, you’ll navigate a war-torn city invaded by a neighboring country set in the Front Mission universe. It’s crucial to understand this as Left Alive is deliberate with its design. There’s also probably some Resident Evil lumped in, between overlapping storylines and oppressive challenges where fleeing is the best course of action rather than fighting. Left Alive is more a Japanese take on Pathologic, where doing the right thing is the most costly, ill-advised option. So it’s important to establish that Left Alive isn’t Metal Gear, though it takes several mechanics and ideas from The Phantom Pain. If Vampire Rain, Mass Effect: Andromeda, and countless other games have taught us anything, it’s that players get angry when their expectations don’t match reality, actual intended game experience be damned. Many went into Left Alive expecting a discount Metal Gear Solid game. But that aside, the simple fact of the matter is Ilinx’s Left Alive manages to achieve what Naughty Dog’s The Last of Us Part II spends dozens of hours grasping at to no avail: making you think like a survivor in a bad situation with no right option. Granted, Left Alive was hard as nails at launch and benefited greatly from its post-launch patches.
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